VectorBoard Docs ES

Interface design

Reuse styles and components

1 min readPDF page 80

A is a named visual value, such as a color, with light and dark variants when you define them. A is a reusable design object. An is one use of the component. An changes only that use. Together they help you keep repeated screens more consistent.

  1. Define tokens for the styles you reuse and apply them to the objects.
  2. Create a component from a repeated part of the interface, such as a card or a button.
  3. Place instances on the relevant screens. Change text or other supported values through overrides.
Tokens, components and instances
Tokens, components and instances Build a reusable design system
  1. Modify a shared token and review all its uses, including the light and dark variants.
  2. Show the annotations during review and hide them to check the clean design.
Reuse styles and components
Design annotations visible
Design annotations visible

See the design without annotations